Digital Games as History (How Videogames Represent the Past and Offer Access to Historical Practice)

ISBN: 9781138597822
List Price: $56.95

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$56.95
SKU:
9781138597822
Minimum Purchase:
25 units
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Minimum Order: 25 copies per title

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Overview

This book provides the first in-depth exploration of video games as history.Ā Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

This book title, Digital Games as History (How Videogames Represent the Past and Offer Access to Historical Practice), ISBN: 9781138597822, by Adam Chapman, published by Taylor & Francis (April 25, 2018) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.

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Product Details

Author:
Adam Chapman
Format:
Paperback
Pages:
290
Publisher:
Taylor & Francis (April 25, 2018)
Language:
English
ISBN-13:
9781138597822
Weight:
15.125oz
Dimensions:
6" x 9"
File:
TAYLORFRANCIS-TayFran_231114202326380-20231115.xml
Folder:
TAYLORFRANCIS
List Price:
$56.95
Series:
Routledge Advances in Game Studies
Case Pack:
12
As low as:
$51.26
Publisher Identifier:
P-MISC
Discount Code:
H

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