Overview
In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.
As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way.
As you travel through the Racket realm, you'll:
āMaster the quirks of Racket's syntax and semantics
āLearn to write concise and elegant functional programs
āCreate a graphical user interface using the 2htdp/image library
āCreate a server to handle true multiplayer games
Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
This book title, Realm of Racket (Learn to Program, One Game at a Time!), ISBN: 9781593274917, by Matthias Felleisen, David Van Horn, Conrad Barski, Northeastern University Students, published by No Starch Press (June 13, 2013) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.
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