Videogames, Identity and Digital Subjectivity

ISBN: 9780367885359
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$52.95
SKU:
9780367885359
Minimum Purchase:
25 units
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Minimum Order: 25 copies per title

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Overview

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot. 

This book title, Videogames, Identity and Digital Subjectivity, ISBN: 9780367885359, by Rob Gallagher, published by Taylor & Francis (December 10, 2019) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.

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Product Details

Author:
Rob Gallagher
Format:
Paperback
Pages:
222
Publisher:
Taylor & Francis (December 10, 2019)
Language:
English
ISBN-13:
9780367885359
Weight:
16oz
Dimensions:
6" x 9"
File:
TAYLORFRANCIS-TayFran_240317103757379-20240317.xml
Folder:
TAYLORFRANCIS
List Price:
$52.95
Series:
Routledge Advances in Game Studies
Case Pack:
1
As low as:
$46.60
Publisher Identifier:
P-CRC
Discount Code:
H
Audience:
College/higher education
Country of Origin:
United States
Pub Discount:
30

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