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Aesthetics and Design for Game-based Learning

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ISBN: 9780415720960
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$66.99
SKU:
9780415720960
Availability:
1591
Minimum Purchase:
25 units
Bulk Pricing:
Buy in bulk and save

Minimum Order: 25 copies per title

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Product Details

Author:
Michele D. Dickey
Format:
Paperback
Pages:
174
Publisher:
Taylor & Francis (March 5, 2015)
Language:
English
ISBN-13:
9780415720960
Weight:
8.875oz
Dimensions:
6" x 9"
File:
TAYLORFRANCIS-TayFran_250319054114915-20250319.xml
Folder:
TAYLORFRANCIS
List Price:
$66.99
Series:
Digital Games, Simulations, and Play in Learning
Case Pack:
40
As low as:
$58.95
Publisher Identifier:
P-CRC
Discount Code:
H
Country of Origin:
United States
Pub Discount:
30
Imprint:
Routledge

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Overview

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

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