Game-Based Marketing (Inspire Customer Loyalty Through Rewards, Challenges, and Contests)

ISBN: 9780470562239
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$24.95
SKU:
9780470562239
Availability:
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Minimum Purchase:
25 units
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Important Note About This Book
This title is Printed on Demand and is not stocked for immediate shipping.Please allow 10-15 business days for this title to print.

Product Details

Author:
Gabe Zichermann, Joselin Linder
Format:
Hardcover
Pages:
240
Publisher:
Wiley (March 29, 2010)
Language:
English
Audience:
General/trade
ISBN-13:
9780470562239
Weight:
14.4oz
Case Pack:
24
File:
Wiley-wileyUS_2_1_20251215-20251215.xml
As low as:
$17.22
Folder:
Wiley
Shipping Origin:
Wiley-1
List Price:
$24.95
Publisher Identifier:
P-WIL
Discount Code:
D
Dimensions:
6.2" x 8.9" x 0.4"
Print on Demand (longer leads times apply):
Country of Origin:
United States
Pub Discount:
50
Imprint:
Wiley

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Overview

Harness the power of games to create extraordinary customerengagement with Game-Based Marketing.

Gamification is revolutionizing the web and mobile apps.

Innovative startups like Foursquare and Swoopo, growth companieslike Gilt and Groupon and established brands like United Airlinesand Nike all agree: the most powerful way to create and engage avibrant community is with game mechanics. By leveraging points,levels, badges, challenges, rewards and leaderboards – theseinnovators are dramatically lowering their customer acquisitioncosts, increasing engagement and building sustainable, viralcommunities.

Game-Based Marketing unlocks the design secrets ofmega-successful games like Zynga’s Farmville, World ofWarcraft, Bejeweled and Project Runway to give you the power tocreate winning game-like experiences on your site/apps. Avoidobvious pitfalls and learn from the masters with key insights, suchas:

  • Why good leaderboards shouldn’t feature the Top 10players.
  • Most games are played as an excuse to socialize, not toachieve.
  • Status is worth 10x more than cash to most consumers.
  • Badges are not enough: but they are important.
  • You don’t need to offer real-world prizing to run ablockbuster sweepstakes.

And learn even more:

  • How to architect a point system that works
  • Designing the funware loop: the basics of points, badges,levels, leaderboards and challenges
  • Maximizing the value and impact of badges
  • Future-proofing your design
  • Challenging users without distraction

Based on the groundbreaking work of game expert and successfulentrepreneur Gabe Zichermann, Game-Based Marketing bringstogether the game mechanics expertise of a decade’s worth ofresearch. Driven equally by big companies, startups, 40-year-oldmen and tween girls, the world is becoming increasingly morefun.

Are you ready to play?

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