Overview
- Determine your character’s basic attributes: IQ, DX(dexterity), ST (strength) and HT (health)
- Figure out your character’s secondarycharacteristics
- Choose advantages (including powers and perks) anddisadvantages (including quirks and disadvantages with aself-control roll modifier)
- Optimize your points by using talents
- Select your skills based on functional area or the campaignsetting
- Enhance your character with spells, magic items, magic staves,and powerstones
- Strategically purchase equipment for different characters, techlevels, and campaign types
- Create and manage a character sheet, write a characterbackground, keep a character log, and more—all withsamples
- Choose good combat techniques and play with your character
If you want to become a GM, this guide gets you going withadvice on creating the adventure, managing the character creationprocess, managing combat, and interpreting the rules. There’seven a handy Cheat Sheet tear-out GM screen in the front of thebook. There are tips throughout, plus advice on how to:
- Create your very own GURPS universe for your campaign, whetherit’s dungeon-crawl, high-adventure, combat-focused,puzzle-focused, or masquerade-type
- Provide a basic write-up of the world for your players,including technology level, supernatural and supernormal abilitiesand powers, races, setting, character templates, cultural andsocial information, and limitations
- Create an electronic combat grid, a battle log, a tacticalmap, and more—with samples
- Do mapping, planning, and plotting
- Create memorable NPC (nonplayer characters), both good guysand bad guys
GURPS For Dummies helps you create more detailed,exciting, and interesting characters and take your game to the nextlevel. That’s important whether you’re saving aprincess or saving the planet…searching for hidden treasureor for secrets to eliminate disease… fighting crime orcombating armies of evil robots…casting spells in medievalcastles or destroying terrorist cells in modern day milieus. WithGURPS, the only limitation is your imagination.
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