Overview
Integrate game-based learning for 21st Century skills success!
This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
Teachers learn to use well-designed game elements to:
- Promote meaningful student buy-in
- Create student-centered, collaborative learning spaces
- Teach and assess 21st Century Fluencies aligned to Common Core State Standards
- Address multiple intelligences using research-based strategies
Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
This book title, Making School a Game Worth Playing (Digital Games in the Classroom), ISBN: 9781483359601, by Ryan Schaaf, Nicky Mohan, published by SAGE Publications (June 18, 2014) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.
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