Overview
Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: āSince motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.ā This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.
In Moving Innovation, Tom Sitoāhimself an animator and industry insider for more than thirty yearsādescribes the evolution of CG. His story features a memorable cast of charactersāmath nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
This book title, Moving Innovation (A History of Computer Animation), ISBN: 9780262528405, by Tom Sito, published by MIT Press (August 21, 2015) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.
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