The Theory of Learning in Games

ISBN: 9780262529242
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Overview

In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.

In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

This book title, The Theory of Learning in Games, ISBN: 9780262529242, by Drew Fudenberg, David K. Levine, published by MIT Press (June 3, 1998) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.

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Product Details

Author:
Drew Fudenberg, David K. Levine
Series:
Economic Learning and Social Evolution
Format:
Paperback
Pages:
294
Publisher:
MIT Press (June 3, 1998)
Language:
English
ISBN-13:
9780262529242
ISBN-10:
0262529246
Weight:
13oz
Dimensions:
6" x 9"
Case Pack:
24
File:
RandomHouse-PRH_Book_Company_PRH_PRT_Onix_full_active_D20241006T120159_148629841-20241006.xml
Folder:
RandomHouse
List Price:
$40.00
As low as:
$20.00
Shipping Origin:
Crawfordsville, IN
Publisher Identifier:
P-RH
Discount Code:
A
Audience:
General/trade
Country of Origin:
United States
Pub Discount:
65

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