The Video Game Industry (Formation, Present State, and Future)

ISBN: 9781138803831
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Overview

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

This book title, The Video Game Industry (Formation, Present State, and Future), ISBN: 9781138803831, by Peter Zackariasson, Timothy Wilson, published by Taylor & Francis (May 30, 2014) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.

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Product Details

Author:
Peter Zackariasson, Timothy Wilson
Format:
Paperback
Pages:
282
Publisher:
Taylor & Francis (May 30, 2014)
Language:
English
ISBN-13:
9781138803831
Weight:
13.625oz
Dimensions:
6" x 9"
File:
TAYLORFRANCIS-TayFran_240501045931984-20240501.xml
Folder:
TAYLORFRANCIS
List Price:
$69.99
Series:
Routledge Studies in Innovation, Organizations and Technology
Case Pack:
44
As low as:
$62.99
Publisher Identifier:
P-MISC
Discount Code:
H
Audience:
College/higher education
Country of Origin:
United States
Pub Discount:
30

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