Fans and Videogames (Histories, Fandom, Archives)

ISBN: 9780367878528
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Overview

This anthology addresses videogames long history of fandom, and fansā€™ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

This book title, Fans and Videogames (Histories, Fandom, Archives), ISBN: 9780367878528, by Melanie Swalwell, Angela Ndalianis, Helen Stuckey, published by Taylor & Francis (December 10, 2019) is available in paperback. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.

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Product Details

Author:
Melanie Swalwell, Angela Ndalianis, Helen Stuckey
Format:
Paperback
Pages:
252
Publisher:
Taylor & Francis (December 10, 2019)
Language:
English
ISBN-13:
9780367878528
Weight:
16oz
Dimensions:
6" x 9"
File:
TAYLORFRANCIS-TayFran_240317103757379-20240317.xml
Folder:
TAYLORFRANCIS
List Price:
$52.95
Series:
Routledge Advances in Game Studies
Case Pack:
1
As low as:
$47.66
Publisher Identifier:
P-MISC
Discount Code:
H
Audience:
College/higher education
Country of Origin:
United States
Pub Discount:
30

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