Story Mode (Video Games and the Interplay between Consoles and Culture)

ISBN: 9781633886803
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Overview

Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitousā€”children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. Weā€™ve reached a point where, through streaming platforms like Twitch, games donā€™t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; theyā€™re touchstones, meaning that theyā€™ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture.

In Story Mode, video games critic and host of the No Cartridge podcast TrevorStrunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty gamesā€”once historical simulators that valorized conflicts like World War IIā€”went ā€œmodern,ā€ complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortniteā€™s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into societyā€™s evolving morals on a mass scale.

Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played.

Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.

This book title, Story Mode (Video Games and the Interplay between Consoles and Culture), ISBN: 9781633886803, by Trevor Strunk, published by Globe Pequot (November 15, 2021) is available in hardcover. Our minimum order quantity is 25 copies. All standard bulk book orders ship FREE in the continental USA and delivered in 4-10 business days.

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Product Details

Author:
Trevor Strunk
Format:
Hardcover
Pages:
240
Publisher:
Globe Pequot (November 15, 2021)
Language:
English
Audience:
General/trade
ISBN-13:
9781633886803
ISBN-10:
1633886808
Weight:
18.08oz
Dimensions:
6.41" x 9.33" x 0.96"
File:
-NationalBookNetwork_04112024_P7184105_onix30_Complete-20240411.xml
List Price:
$26.95
Case Pack:
36
As low as:
$15.36
Publisher Identifier:
P-NBN
Discount Code:
C

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